This project depends on the following libraries:įLTK 1. For libretro-specific issues, please use the libretro repository: The libretro port is no longer maintained in this repo, and is now maintained by the When not using a tagged release, please understand that the code is volatile and nothing is set in stone.Please submit issues about core emulation upstream at This project no longer maintains the core emulator. Scene Homebrew developer OsirisX has released RetroArch (PS4) R4, since the R3 release we have seen a number of changes and improvements to the multi-system emulator that is still considered an unofficial port. Issues related to core emulation will be closed.Contributions will be reviewed for anything related to the standalone GUI builds.Maintain a functional GUI for the Nestopia emulator on Linux, BSD, and Windows platforms.The purpose of the project is to make sure people who wantĪ standalone GUI for the Nestopia emulator have this option available. Warning Prior to Nestopia UE 1.50, it required the NstDatabase.xml file for general proper emulation. Given the number of other accurate and user-friendly emulators available the simplest solution right now is to warn runners off RetroArch and continue recommending current versions of Nestopia, Fceux, Mesen, Higan, and OpenEmu (with one of the those cores).This project is a fork of the original Nestopia source code, plus the RetroArch database (s) that are associated with the Nestopia UE core: Nintendo - Nintendo Entertainment System Nintendo - Family Computer Disk System BIOS Required or optional firmware files go in the frontend's system directory. I would prefer to not ban RetroArch under mere suspicion, but the burden on moderators to examine lag in runs is too high and we'd rather our runners not risk their runs using potentially inaccurate emulation. Not knowing the causes means we don't have a way to recommend correct settings in RetroArch. So, while RetroArch is at least capable of being accurate, there's still a question of whether and which of its front end settings employed by that runner created the inaccuracy. Tests all produced more slowdown than the inaccurate run in question. There has been limited investigation running the circumstance above on NES hardware, FCEUX, mesen, bizhawk, bsnes, and in RetroArch running each of those cores on default latency settings. RetroArch is actually a front end program that basically runs other emulators' cores (the program that emulates hardware). The exact cause of inaccuracy is yet unknown, but the affected runner claimed to be using RetroArch with some of the latency reduction features turned on. Slowdown also happens, less obviously, during screen transitions and while loading caves and dungeons. In TLOZ, the most obvious manifestation of NES slowdown is on overworld screens with Octoroks and Moblins, and in the Blue Darknut and Turret rooms in Level-8. The runner claimed to be using RetroArch. It was detected when the run didn't experience what some call 'NES slowdown' during a well-known circumstance that should produce slowdown. We recommend using current versions of Nestopia, FCEUX, Mesen, and higan/bsnes or, OpenEmu with one of the those cores.įor the time being, we will not accept runs on RetroArch due to the potential for large scale inaccuracy which was recently discovered in runs of another game. Do not speedrun this game on RetroArch, it has settings which can cause inaccurate emulation.
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